![]() ![]() CHC/CHD synergizes far too well in this game, and throw in IAS that has no diminishing returns/breakpoints on it, leech rates, and even low-life 's a perfect storm that's been brewing for a long time. The recent threads popping up about the FM crafting mods and daggers being 'OP' are really only bringing to light an issue that's been around for a while and now more are finally taking notice. Aside from that, there's almost no downside to building towards crit. ![]() The only thing that attempts to keep CHD in check is the reflect damage property, but even that can be worked around with a little planning and a little more careful play. With weapons that have such high crit bases (daggers, wands, and Harbinger bows being the easiest to display this), the ability to have the CHD gem as a link, and Assassin's Mark giving a MORE CHD multiplier on it, extra crit chance, and Power Charge generation for even more crit chance.yeah. Someone correct me if I'm wrong about anything here.Įdit: Just looked at AS and this appears to be correct, but just in a different form (just came up with this from memory).And even in D3 crit multiplier is broken.more so in this game because it's far easier to stack crit/CHD and maintain that high level of damage much easier. ![]() 73 (you have a 73% chance of doing double damage). If either is greater than 1, you will always do double damage and you don't need this formula.įor example, say you have 66% deadly strike (as from Death Cleaver) and 21% critical strike (from, say, a barbarian's axe mastery). So, your overall chance of doing double damage is as follows (afaik):įor ds and cs chances ranging from 0 to 1, inclusive. 150% deadly strike is no better than 100% deadly strike).ĭeadly strike and Critical strike are calculated separately, and will never both be applied at once. So, once you reach 100% chance, any increase will not make a difference (e.g. Click to expand.Well, in any case, you have a chance at doing double damage with either of these modifiers. ![]()
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